How Do Games Make Money? A Deep Dive Into In-Game Purchases vs. Advertising Revenue

 The video game industry has grown into a multi-billion-dollar global powerhouse, captivating audiences of all ages and backgrounds. With the evolution of technology, gaming has transitioned from a niche hobby into a mainstream cultural phenomenon. Today, it reaches across consoles, PCs, mobile devices, and even virtual and augmented reality platforms. As the industry grows, so too do the strategies game developers use to generate revenue. Among the most popular monetization models are in-game purchases and advertising. Both have unique advantages and challenges, but which is more profitable for companies in the long run?

This article aims to provide a comprehensive analysis of how gaming companies earn money, the role of in-game purchases and advertisements in their business models, and which method typically proves more financially rewarding. We'll explore case studies, industry data, psychological principles, and emerging trends to paint a clear picture of modern video game monetization.


1. The Evolution of Game Monetization

In the early days of gaming, revenue was generated primarily through the one-time sale of physical or digital copies of a game. Players would purchase a cartridge or CD, and that was the entirety of the business transaction. With the advent of internet-connected consoles, digital marketplaces, and smartphones, the model has transformed drastically.

Today, most games—especially mobile and free-to-play titles—rely on continuous monetization. Players may download a game for free but can choose to pay for additional features, content, or advantages. This has led to the rise of games-as-a-service (GaaS), a model focused on long-term engagement and spending.

2. Understanding In-Game Purchases (Microtransactions)

In-game purchases, often referred to as microtransactions, are the cornerstone of many successful gaming companies' business strategies. These purchases allow players to buy digital content within a game using real-world money. The types of in-game purchases vary widely and include:

  • Cosmetic Items: Skins, outfits, emotes, and avatars.

  • Virtual Currency: Gems, coins, and other in-game currency used to unlock items.

  • Loot Boxes: Randomized virtual items with varying degrees of rarity.

  • DLC and Expansion Packs: Additional storylines, characters, and missions.

  • Pay-to-Win Items: Weapons, power-ups, or stat boosts that provide competitive advantages.

Microtransactions are particularly effective because they often appeal to the player's desire for personalization, competitiveness, or convenience. Instead of grinding through levels, players can pay to progress or stand out in online multiplayer environments.

3. Types of In-Game Purchasers

Not all players contribute equally to in-game purchase revenue. The monetization model often relies on three categories of players:

  • Whales: The top 1-2% of players who spend a large amount of money—sometimes thousands of dollars—on a single game.

  • Dolphins: Mid-tier spenders who make occasional purchases.

  • Minnows: Players who spend very little or nothing at all.

The existence of whales can significantly boost a game's profitability, and developers often tailor content and events to appeal to this demographic.

4. The Mechanics and Formats of Advertising in Games

Advertising in games takes many forms, each with its unique impact on user experience and developer revenue:

  • Banner Ads: Displayed at the bottom or top of the screen, usually in mobile games.

  • Interstitial Ads: Full-screen ads shown at natural breaks, such as between levels.

  • Rewarded Ads: Offer players in-game rewards in exchange for watching a short video.

  • Product Placement: Integration of real-world brands and products into the game world.

  • Branded Games: Entire games built around marketing a specific brand or product.

These ad formats help developers monetize players who might never make an in-game purchase, allowing free-to-play games to remain profitable.

5. Revenue Comparison: In-Game Purchases vs. Advertising

Global statistics highlight the dominance of in-game purchases. According to Newzoo and Statista reports:

  • Mobile games generated over $90 billion in revenue in 2023.

  • 70% of this revenue came from in-game purchases.

  • Advertising accounted for approximately 25-30% of the remaining revenue.

  • For console and PC games, in-game purchases contributed to around 80% of ongoing revenue post-launch.

While both methods contribute to a game’s overall earnings, in-game purchases generally offer higher returns, especially in genres where user engagement is high.

6. Why In-Game Purchases Are More Lucrative

Several key factors make in-game purchases more profitable than advertising:

  • High Lifetime Value (LTV): Paying players often return to spend more over time.

  • Less Intrusive: Players control their spending, making for a smoother experience.

  • Scalable: Developers can introduce seasonal content, battle passes, or limited-time offers.

  • Customizable Offers: Dynamic pricing models and personalized offers increase conversions.


7. Advertising’s Key Advantages

That said, advertising offers advantages that in-game purchases cannot replicate:

  • Monetization of Non-Spenders: Developers earn from users who wouldn’t otherwise pay.

  • Low Barrier to Entry: Easier to implement and doesn’t require as much backend support.

  • Viral Marketing: Ads often promote other games, helping companies grow their portfolio.

  • A/B Testing Potential: Easy to test different ad placements and formats.

8. Hybrid Monetization Models

Most modern games combine both strategies to maximize revenue. This hybrid model ensures that:

  • All types of users (spenders and non-spenders) contribute to monetization.

  • Players receive an incentive to watch ads through rewards.

  • Engagement loops (daily rewards, time-limited events) keep players coming back.

Popular games like “Clash of Clans,” “Coin Master,” and “Call of Duty: Mobile” exemplify successful hybrid models.

9. Psychological Principles Behind In-Game Spending

Game developers often use psychological tactics to encourage spending:

  • Fear of Missing Out (FOMO): Limited-time events pressure players to spend quickly.

  • Endowment Effect: Once players have access to a premium feature or item, they’re more likely to pay to retain it.

  • Loss Aversion: Players avoid losing progress or status, prompting purchases.

  • Social Comparison: Seeing other players with rare items creates desire and competition.

10. Case Studies of High-Earning Games

  • Fortnite: Relying solely on cosmetic microtransactions, Fortnite generated over $5 billion in revenue in a single year.

  • Genshin Impact: Uses a gacha system to encourage repeated spending for randomized rewards.

  • Subway Surfers: Integrates rewarded video ads with cosmetic purchases, monetizing both casual and committed users.

  • Roblox: Allows creators to earn Robux, which players purchase, creating a user-driven economy.

11. Ethical and Regulatory Concerns

Monetization practices have drawn criticism, especially in relation to children and vulnerable users. Regulatory bodies are paying closer attention to:

  • Loot Boxes: Viewed by some as a form of gambling.

  • Data Privacy: Targeted advertising and data collection require user consent.

  • Transparent Pricing: Clear communication of costs and in-game currency equivalencies.

Countries like Belgium and the Netherlands have banned loot boxes, prompting global developers to rethink strategies.

12. Future Trends in Game Monetization

  • Subscription Services: Xbox Game Pass, PlayStation Plus, and Apple Arcade offer games as part of a monthly subscription.

  • Metaverse Integration: In-game economies in virtual worlds like Meta’s Horizon Worlds.

  • Play-to-Earn (P2E): Blockchain-based games where users earn cryptocurrency or NFTs.

  • AI-Powered Personalization: Ads and offers tailored using player data analytics.

Conclusion: In-Game Purchases Take the Lead, but Ads Are Still Vital

When comparing in-game purchases and advertising, it’s clear that in-game purchases tend to generate more revenue and offer more control over player experience. However, advertising remains essential, particularly for free-to-play games and broader audience monetization.

Ultimately, the best approach depends on a game’s genre, platform, and user demographics. Developers aiming for sustainable revenue often adopt hybrid models, leveraging both strategies to balance profitability and user satisfaction.

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